

In a match you’re also able to recall back to The Merchant to refill armor and health as well as spending your Boon charges, but doing so will take 8 seconds and leave your team shorthanded, but there will obviously opportune times to do so that you'll want to coordinate with your squad. You’re able to fill up to three charges, able to exchange them for a random Boon such as Gauntlets, Runes or Blessings. As you defeat enemy players and Vowguard, the NPC fodder that you’ll come across in the main travel lines and areas, you’ll notice a small Boon Gem in the lower right of the screen start to fill. The Merchant will play a bigger role as you become more accustomed to Dominion, as they’ll be used to change your build in the match. Apparently you also won’t get any duplicate offers if you do decide to use your rerolls, which should cut down on any frustration of being stuck with a rune you may not actually want. You’ll have to choose from a random three, though you do have a set amount of rerolls per match if the choices presented don’t match your preferred playstyle. But this is Dominion and they wanted to have a different experience than the typical Battle Royal, so at the start of a match before dropping in you’ll meet the Merchant where you’ll choose your Gauntlet and Rune. Even if your team is doing terrible and have no possession of any of the capture spots, you’ll still earn at least one point for player exiles.

You’ll also net points for exiling enemy players, adding to your team's score based on how many objectives you currently control. There are two ways to win the match, either by fulfilling the score requirement or whichever team has the most points at the end of the 15 minute match, which feels like a fair amount of time, though there is no Overtime. Like most objective based modes, you’ll need to stand within one of the three capture points indicated by symbols instead of typical A, B and C, which once captured, will start to slowly earn your team points towards the total.
#Spellbreak chapter 2 upgrade
There’s also a few other surprises in store for Dominion, as you’ll want to capture and get 150 points to win, though this value will fluctuate slightly if not playing in a full 5v5 match, but you can also expect a light PvE element with NPC’s to kill and a completely unique upgrade and respawn system. While the maps are sections from the larger Battle Royale one you already know, these are sectioned off areas that are much smaller in size without the Fracture closing in or moving the playspace at all. This new small scale mode, Dominion, is a 5v5 objective based map where you’ll need to capture points on one of the four new maps. While the Battle Royale will still be included and playable, developers Proletariat wanted a new mode, which is where Dominion comes into play. We were invited via a demo to check out this exciting update, so while we weren’t able to get our actual hands on the gameplay, we got to ask a bunch of questions and get a rundown of all the new changes and additions for Spellbreak’s Chapter 2 while a few matches between developers playing unfolded.ĭue for release in less than a week on April 8th, The Fracture isn’t just a cool sounding name, it’s actually the term for the pits of the Hollow Lands where you become instantly exiled should you fall into them whereas the 'border' that shrinks in Battle Royale is the Spellstorm, so this Chapter will actually give you some its lore as to its history and why it’s there.
#Spellbreak chapter 2 update
We got an opportunity to check out Spellbreak’s next big update coming out shortly, titled The Fracture. For those uninitiated, Spellbreak is a free-to-play (with crossplay) Battle Royale, but with a twist you’re a Battlemage, so instead of traditional guns to hunt down your enemies, you sling spells from six different elements, combining to make some unique outcomes.

I quite enjoyed my time with Spellbreak when it released last September, of which you can read our full review of the game here.
